The catch is, of course, that combat throws a mix of enemies that rely on you switching between these auras. I just don’t know if borrowing from Ikaruga was necessarily the innovation this genre needed.įrom around the second chapter onwards, you gain the ability to create two different auras (red and blue, though I can’t remember what the lore names for them are), and when those auras are turned on, you can hit enemies that are colour-coded accordingly (just like Ikaruga’s core gameplay trick). As you would expect from a game inspired by Devil May Cry, Soulstice has a demanding combat system. Of course, you’re not going to be thinking about that once enemies arrive on screen. It’s just a bit of an immersion breaker to have such a vivid world, paired with the superb soundtrack that Soulstice has, undermined slightly with vocal performances that don’t quite get there. I don’t necessarily hold this against the voice talent or direction, because every developer that isn’t FromSoftware struggles with this. The presentation is only let down slightly (but only very slightly) by the voice acting, which really struggles to nail the sincere tone that the script calls for. Every so often you even come across the ghosts of the past, which fill you in on the events that led to the cataclysm, and it’s a dark tale indeed. It’s a knights-and-wizards medieval setting, too, with an appealingly grim atmosphere. Soulstice takes place in a world that has had a rift torn in the sky, and a plague of demons has taken over the city. The grim, apocalyptic setting is incredible, and immediately draws you into its world. Rather, it is both surprisingly and appealingly a Devil May Cry or Bayonetta-like, and while it’s not up to the standards of those games, it is excellent in its own right. Soulstice is not actually one of these games (blessedly, given that this year has already been saturated by soulslikes). We may or may not like it, but people see that combination of letters and think something very specific. Here’s a free tip for developers and publishers: “Souls” means something in video gaming now.
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